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In this extended scene, Stilgar explains to Paul how to ride a Sandworm.
215. EXT. DEEP DESERT - DAY
HEAT WAVES; dunes. A big thumper is forced into the sands. A RHYTHM
is heard pounding on Fremen hand drums and rhythm instruments. Feet
scramble. Black stillsuited Fedaykin warrior bodyguards gather.
Usul... It is time you become a sandrider...
and travel as a Fremen. Take the kiswa
maker hook of our sietch and ride as a
leader of men.
217. EXT. DEEP DESERT - DAY
As Paul leaves the troop to plant the second thumper:
Two thumpers are planted. The worm may not
surface for the first - he will rise for the
second. Remember, when the worm approaches,
you must be utterly still... and close
enough to plant the hook firmly under a ring
segment.... The worm will turn to lift this
exposed area as far from the abrasive sand
as possible and it will take you with it --
to the top. Do not get too close as he
approaches... the sand will engulf you....
Wait till the head of the worm passes --